Cubasis vst 4 manual


















MediaBay and Media Rack You can manage media files on your computer as well as presets from multiple sources from within the MediaBay or the Media rack. Media Rack in Right Zone The Media rack in the right zone of the Project window allows you to access the MediaBay functions from within a fixed zone of the Project window.

MediaBay Window. Working with Volume Databases Cubase saves all media file information that is used in the MediaBay, such as paths and attributes, in a local database file on your computer.

However, in some cases, it might be necessary to browse and manage this kind of metadata on an external volume. MediaBay Settings. Surround Sound Cubase provides integrated surround sound features with support for several formats. All audio-related channels and busses can handle multi-channel speaker configurations.

A channel in the MixConsole can contain either complete surround mixes or an individual speaker channel which is part of a surround setup.

Deliverables A surround mix in Cubase can be sent as multi-channel audio from the surround output bus to a recorder, or can be exported to audio files on your hard disk. Available Surround Channel Configurations Cubase supports several surround channel configurations. Preparations for Creating Surround Mixes You must prepare Cubase for surround sound by defining input and output busses in a surround format and specifying which audio inputs and outputs are used for the different channels in the busses.

The plug-in distributes the incoming audio in various proportions to the output surround channels. MixConvert V6 MixConvert V6 is a plug-in that converts one multi-channel audio source into another multi-channel destination. It is most frequently used to downmix a multi-channel surround mix into a format with fewer channels, for example, a 5.

You can use the integrated functions and plug-ins for spatial mixing or head-tracking monitoring, or use dedicated third-party plug-ins.

Automation In essence, automation means recording the values for a particular MixConsole or effect parameter. When you create your final mix, Cubase can adjust this particular parameter control.

Automation Curves Within a Cubase project, the changes in a parameter value over time are reflected as curves on automation tracks. Static Value Line When you open an automation track for the first time, it does not contain any automation events. This is reflected in the event display as a dotted horizontal line, the static value line. This line represents the current parameter setting.

Writing Automation Data You can create automation curves manually or automatically. Editing Automation Events Automation events can be edited much like other events. Automation Tracks Most of the tracks in your project have automation tracks, one for each automated parameter. Virgin Territory vs. Initial Value For parameter automation, Cubase works either with an initial value or with virgin territory.

Automation Panel The Automation Panel is a floating window, and can be left open while you work. They are played internally via MIDI. Adding VST Instruments. The contents, design, and layout of the control panel depend on the selected instrument.

Presets for Instruments You can load and save presets for instruments. These contain all the settings that are required for the sound that you want. Latency The term latency stands for the time it takes for the instrument to produce a sound when you press a key on your MIDI controller.

It can be an issue when using VST instruments in real time. Latency depends on your audio hardware and its ASIO driver. Import and Export Options. Side-chaining allows you to use the output of one track to control the action of an instrument on another track.

External Instruments An external instrument bus is an input return to your audio hardware, along with a MIDI connection via Cubase and additional settings. You can install effects and instruments that comply with these formats. Hiding Plug-ins You can hide plug-ins from all collections. This is useful if you have plug-ins installed on your computer that you do not want to use in Cubase.

Reactivating Plug-ins from the Blocklist You can reactivate bit plug-ins that are on the blocklist. Track Quick Controls Cubase allows you to set up 8 different track parameters or settings as Track Quick Controls for quick access. Parameter Assignment You can assign track, effect, and instrument parameters to Quick Controls.

This allows you to control parameters on other tracks using Quick Controls. Setting up Remote Devices. Remote Devices and Automation You can write automation using remote devices. Assigning Commands to Remote Devices You can assign any Cubase command to which a key command can be assigned to remote devices.

This is useful if you think that the automatic mapping of plug-in parameters to remote control devices is not too intuitive. Joysticks You can use a joystick to remote-control panning operations in Cubase. This can be useful, for example, for creating smooth automation curves. Track Quick Controls. VST Quick Controls. This allows you to change the way MIDI data is played back. This only affects the notes in playback.

Patch Banks The Patch Banks list can have two or more main banks, depending on the selected device. Transpose Setup Dialog The Transpose Setup dialog contains settings for transposing the selected events. Dissolve Part Dialog You can separate MIDI events in a part according to channels or pitches and dissolve the part to different tracks or lanes.

This is useful if you want to reassemble a drum part that you dissolved to lanes, for example. This is useful if you want to convert the events of an independent track loop to actual MIDI events. Deleting Overlaps You can delete overlaps of notes that have the same or different pitches. This is useful if your MIDI instruments cannot handle overlapping events.

Editing Velocity You can manipulate the velocity of notes. Double notes can occur when recording in cycle mode, after quantizing, for example. This is useful if you have an instrument with limited polyphony and want to make sure all notes are played.

Use this to ease the load on your external MIDI devices if you have recorded very dense controller curves. This causes the MIDI to play backwards. However, this is different from reversing an audio recording. The individual MIDI notes still play as usual, but the playback order changes.

Inverting the Order of Selected MIDI Events This function inverts the order of the selected events, or of all events in the selected parts, graphically. Technically, this function turns a Note On message into a Note Off message and vice versa, which can lead to rhythmic inaccuracies if the Note Off position of a note has not been quantized. Creating a Tempo Track from Tapping You can create a complete tempo track based on your tapping.

It displays notes graphically in a piano roll-style grid. Drum Editor The Drum Editor is the editor to use when you are editing drum or percussion parts.

Drum Maps A drum kit in a MIDI instrument is most often a set of different drum sounds with each sound placed on a separate key. For example, the different sounds are assigned to different MIDI note numbers. One key plays a bass drum sound, another a snare, and so on. It also allows you to edit SysEx messages. List Editor Operations This section describes the principal editing operations within the List Editor.

Expression Maps Expression maps allow you to set up a map for all your articulations. This allows you to audition a project including articulations.

Articulations Musical articulations define how specific notes are sung or performed on a given instrument. They can also define the relative volume of notes or the changes in pitch. Creating and Editing Expression Maps. Inserting Articulations. They are suitable for polyphonic contexts, as they allow you to edit the expression of each individual note in a chord.

They affect the entire voice, regardless of whether they are inserted for a part or a note. Note Expression Inspector Section The Note Expression Inspector section features most of the functions that you need to work with note expression.

Controller Mapping Before you can record VST note expression events with external keyboards, you must map or assign specific MIDI controller messages, or pitchbend and aftertouch, or input movements to expressions.

Recording You can record note expression data together with MIDI notes, or you can record note expression data for existing notes. Note Expression Event Editor The note expression event editor offers various modes for editing and adding note expression events. Trimming Note Expression Data You can trim note expression data to automatically match the note length. Chord Functions The chord functions provide you with many possibilities for working with chords. Chord Track The chord track allows you to add chord events and scale events.

Chord Events Chord events are representations of chords that control or transpose playback on MIDI, instrument, and audio tracks. Scale Events Scale events inform you which chord events fit in a specific sequence of notes that belong to a specific root note. Voicings Voicings determine how chord events are set up. They define the vertical spacing and order of the pitches in a chord, but also the instrumentation and genre of a musical piece. This is useful if you have a MIDI file and want to show its harmonic structure, and use this file as starting point for further experimenting.

Chord Pads Chord pads allow you to play with chords, and to change their voicings and tensions. In terms of harmonies and rhythms, they allow for a more playful and spontaneous approach to composition than the chord track functions. Chord Pads Zone The chord pads in the lower zone of the Project window hold all functions that you need to work with chord pads.

Chord Assistant The Chord Assistant allows you to use a chord as a starting point for suggestions for the next chord. It assists you in finding the right chords for creating a chord progression for your song.

Chord Assignment Some chords are preassigned to the chord pads. But you can also assign your own chords. Swapping Chord Assignments You can swap the chord assignments of 2 pads. Copying Chord Assignments You can copy the chord assignment of one pad and paste it on another pad. Player Setup The Player Setup allows you to select a player and a voicing setting that is typical for that kind of player, and determine if the notes of a chord are played as plain chords, as a pattern, or as sections.

Chord Pads Presets Chord Pads Presets are templates that can be applied to newly created or to existing chord pads. Creating Chord Events from Chord Pads You can use the chords assigned to the chord pads to create chord events in the Project window. Filter Conditions The upper list is where you set up the filter conditions, determining which elements to find. The list can contain one or several conditions, each on a separate line. Selecting a Function The pop-up menu at the bottom of the Logical Editor is where you select the function, that is, the basic type of editing to be performed.

Specifying Actions You can specify actions, that is, changes that are made to the found elements, in the lower list of the Logical Editor. Actions are relevant for all function types except Delete and Select. Applying the Defined Actions Once you have set up filter conditions, selected a function, and set the required actions or loaded a preset, you apply the actions defined with the Logical Editor by clicking the Apply button.

Presets You can load, save and manage Logical Presets. Project Logical Editor Window Overview The Project Logical Editor window allows you to combine filter conditions, functions, actions, and macros to perform very powerful processing.

Filter Conditions By setting up filter conditions you can determine which filter target, that is, what elements, you want to find. Specifying Actions You can specify actions, that is, changes that are made to the found elements, in the lower list of the Project Logical Editor. Actions are only relevant for the function type Transform. Selecting a Function The left pop-up menu at the bottom of the Project Logical Editor is where you select the function — the basic type of editing to be performed.

Applying Macros In the Macro pop-up menu, you can select a macro that will be executed automatically after completing the actions defined. Applying the Defined Actions Once you have set up filter conditions, selected a function and set the required actions or loaded a preset, you apply the actions defined with the Project Logical Editor by clicking the Apply button. Presets The section in the upper left section of the window allows you to load, save and manage Project Logical Editor presets.

Editing Tempo and Time Signature You can set up a tempo and time signature for your project. Project Tempo Modes For every project you can set a tempo mode, depending on whether your music has a fixed tempo or if it changes throughout the project.

Track Time Base The time base of a track determines if a track can follow the tempo changes of a project that is set to tempo track mode. It allows you to add and edit tempo events. Tempo Track You can use the tempo track to create tempo changes within a project. Tempo Changes for Projects If the tempo track is activated, you can set up tempo changes for your project. Setting up a Fixed Project Tempo If your music does not contain tempo changes, and the tempo track is deactivated, you can set up a fixed tempo for your project.

It also allows you to set the tempo by tapping. Tempo Detection You can detect the tempo of any rhythmic musical content, even if it has not been recorded to a metronome click or if it contains tempo drift.

Importing a Tempo Track You can import a tempo track from another project. Process Tempo Dialog The Process Tempo dialog allows you to set a range to a specific length or to adjust its end time by automatic adjustment of the tempo track. Process Bars Dialog The Process Bars dialog allows you to insert, delete, replace, or reinterpret the signature events by automatic adjustment of the signature and tempo events.

Time Warp The Time Warp tool allows you to adjust musical positions of events or parts to time positions. Set Definition from Tempo Dialog The Set Definition from Tempo dialog allows you to set up freely recorded audio material to follow a specific tempo. Time Signature Events You can set up one or more time signatures for a project. Project Browser The Project Browser provides a list-based representation of the project. It allows you to view and edit all events on all tracks.

Project Structure The Project Structure allows you to select specific track types for viewing and editing in the event display. Depending on what track type you select, different items can be available in the Project Structure.

Event Display The Project Browser event display allows you to view and edit the selected item. The Render Selection dialog allows you to customize the selection render settings. Export Audio Mixdown The Export Audio Mixdown function allows you to mix down and export all audio that is contained between the left and right locators of a project or in ranges defined by cycle markers.

Mixing Down to Audio Files You can mix selected channels down to audio files. This allows you to export stems or cues, for example, even in different file formats. You can create up to 20 export jobs and add them to the job queue. Job queues are saved with the project. Available Channels for Export The Channel Selection section of the Export Audio Mixdown dialog contains a list of channels that you can export as an audio mixdown.

File Formats The File Type pop-up menu in the File Format section allows you to select a format and make additional settings for the mixdown file. Saving File Format Presets You can create file format presets from your favorite or most used file format settings. Synchronization Synchronization is the process of getting 2 or more devices to play back together at the same speed, position, and phase.

These devices can range from audio and video tape machines to digital audio workstations, MIDI sequencers, synchronization controllers, and digital video devices. Master and Slave Calling one device the master and another one the slave can lead to confusion. Therefore, the timecode relationship and the machine control relationship must be differentiated in this regard.

Timecode Formats The position of any device is most often described using timecode. Timecode represents time using hours, minutes, seconds, and frames to provide a location for each device. Each frame represents a visual film or video frame. Clock Sources. Project Synchronization Setup Dialog The Project Synchronization Setup dialog provides a central place to configure a complex synchronized system. In addition to settings for timecode sources and machine control settings, basic transport controls are available for testing the system.

MMC Master Panel. External Synchronization. Setting up Synchronization for a Personal Music Studio In a personal music studio, you might want to synchronize with an external recording device such as a portable hard disk recorder used for live remote recordings.

The following application examples should give you an idea of what is possible. Video Cubase allows you to work with video content. Video File Compatibility When working on a project involving a video file, you must make sure that the video file type works on your Cubase system.

Frame Rates Cubase supports different video and film frame rates. Hi can you tell me how can I use audio track recording in nuendo. I'm using 01v96 digital mixer Currently 0 Stars. I have Can't find it anywhere D'COTA 90? Currently 4. Currently 8. Groove Agent 90? Halion 90? I've imported Malmsjo Acoustic Grand 1.

Halion cut off sound after abo Currently 5. Houston 90? Hypersonic 90? LM-4 Mark II 90? LM-9 90? Currently 6. MIDEX 3 90? Forums Quick Links. Members Quick Links. NI Community Forum. Hi everyone, This forum is now closed for posting! Best wishes, The NI Team. Let's keep the music going…on the new Native Instruments community! Find the NI team and everyone else in our new home and continue your conversation there. This forum is closed for good after over 15 years of fun. The fun continues over at our new space.

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